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Bighead

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A member registered Feb 20, 2021

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Since this is probably a remake and not based on a decompilation I will say that the accuracy is fairly spot on but not perfect. As someone who has finished this game probably over a dozen times, I noticed quite a few differences in the first 20 minutes from the original game and I'll point out a few other things.

Differences:
- The crane "Trendy" game pulls back the crane about a single "tile" too early. This throws off some of the timing strategies.
- The fisherman's line "You need to have more passion. Live a little." is absent after quitting the fishing game.
- When charging the sword and trying to jump off a ledge, link will just continually stand there or stab the ledge with the "jump" sound playing but he doesn't actually jump off the ledge. It is possible to jump off ledges while charging the sword in the original.
- The range for collecting rupees and other items with the sword swing is much shorter in this remake than the original. Also, holding the sword to charge does not collect items in this while it does in the original.
- Triforce (piece of power) and guardian acorn can not be collected with the sword. If it is out of bounds, it is essentially lost.
- Hardhat Beetle (first dungeon), which is immune to sword damage, does not get knocked far back from Triforce power (but does in the original).
- The block diagonally from the trap in the first dungeon can not be moved to block the trap from attacking you like in the original.
- After jumping on a Goomba and flattening it, which gives a heart, it can then be killed with the sword before it disappears.

Suggestions:
- There is no way to exit the game from the main menu. An option to close the game would be nice.
- The screen can not lock to rooms like the original and is always centered on Link. I'm assuming the room boundaries are already set for certain behaviors (enemy pathing, key tones, etc.), so locking the camera to the center of a room instead of Link would be nice to get a sort of "original screen scrolling affect".

With all that said, this is fantastic. Link's Awakening has always been one of my favorite games that I revisit over and over again. I did like the remake but I will always prefer the original. I don't know if this will be the way I revisit it for future playthroughs, but for now I really am enjoying it despite a few of the differences that makes it feel just slightly "off".

I just found these patches for the games and I wanted to say thank you for your work. These games are classics that deserve the love and attention, it's a shame what happened with Nightdive Studios trying to re-release them. They haven't given up yet so there is still hope, but until then we have your wonderful patches. Again, thank you so much.

I do have one question if you happen to see this as I haven't started NOLF2 yet. IIRC, there is a bug in the tricycle chase scene when playing on modern systems (and/or Windows 10). Pierre moved far too slow, you end up jetting past him, which causes a softlock making it impossible to continue. Does the patch happen to fix this?

I had the same problem but I figured out a solution. This happens when the screen DPI scaling is above 100% (96 DPI). To fix it...
- Right click your shortcut
- Select Properties
- Compatibility tab
- Click "Change high DPI settings"
- Check "Use this setting to fix scaling problems blah blah blah..."
- Check "Override high DPI scaling behavior"
- In the combo box choose "Application"